Preserving Online Worlds, One Engine at a Time

The Indie MMO Museum

A living archive dedicated to the engines, browser platforms, developers, communities, and half-forgotten dream projects that helped a generation learn how to build persistent online worlds.

The Mission

More museum than download graveyard.

The Indie MMO Museum will document the software and the culture around it: releases, creators, screenshots, communities, notable games, surviving files, lost versions, and the stories of the people who built worlds with them.

01

Document

Research timelines, creators, versions, engine families, notable projects, and community history.

02

Preserve

Archive installers, source code, manuals, screenshots, videos, tutorials, and old websites when permitted.

03

Remember

Collect interviews, personal stories, development memories, and artifacts before they vanish into the digital fog.

Initial Collection

Engines currently on the research list.

This is the starting catalog, spanning desktop engines, browser-based MMO systems, commercial middleware, open-source projects, and the many forks that connected them. Each engine will eventually receive a full exhibit.

Foundational Engine

Mirage

A major root of the VB6 indie MMO family tree and the foundation for numerous later engines and forks.

Exhibit planned
Mirage Family

Eclipse

One of the best-known descendants of Mirage, with a large community and many versions, forks, and rewrites.

Exhibit planned
Featured Exhibit

RealmCrafter

A commercial 3D MMO creation system remembered for making online world building feel unusually approachable.

Research starting soon
Community Engine

Xtreme Worlds

A long-running indie MMO engine with roots in the classic online RPG development scene.

Exhibit planned
Personal Archive

NEAB

An engine with a direct connection to this project: it was once owned by the museum's founder.

Priority exhibit
Founder Archive

Halls Node

An early Node.js backend created for browser-based MMOs, developed by the museum's founder during the platform's formative years.

Priority exhibit
Browser MMO Gallery

New Worlds Engine

A popular PHP and MySQL engine that helped web developers create persistent browser-based MMORPGs during the classic browser MMO era.

Priority exhibit
Independent Engine

Abyssal Engine

An indie MMO development engine from the era when small teams were building their own world-making toolsets.

Research needed
Torque Ecosystem

Torque MMO Kit

An MMO-oriented toolkit built around the Torque engine ecosystem and its active indie development community.

Exhibit planned
Commercial Platform

HeroEngine

A collaborative online game development platform aimed at building large persistent multiplayer worlds.

Exhibit planned
Independent 3D Engine

Esenthel Engine

A flexible 3D engine that became known among indie developers for RPG and multiplayer game creation.

Exhibit planned
SDK and Toolkit

Rage of Magic SDK

An MMO-focused development kit from the early indie online game era, now part of a rapidly fading software landscape.

Research needed
Modern Descendant

Intersect

A later open-source MMO engine shaped by the Eclipse community and the long evolution of accessible 2D online RPG tools.

Exhibit planned
Family Collection

Eclipse Descendants

Eclipse Evolution, Eclipse Origins, Orion+, Net Engine, and other branches deserve individual records within the wider family tree.

Catalog in progress
Planned signature exhibit: an interactive engine family tree tracing Mirage and Eclipse descendants alongside browser MMO engines, PHP platforms, early Node.js backends, commercial middleware, rewrites, forks, and related communities.

Museum Galleries

Explore the different paths to an online world.

Indie MMO development did not follow one family tree. Desktop engines, browser platforms, commercial middleware, and open-source descendants evolved side by side, often borrowing ideas from one another.

Desktop Engines Mirage, Eclipse, RealmCrafter, Xtreme Worlds, NEAB, Abyssal Engine, and other downloadable world-building systems.
Browser MMO Engines New Worlds Engine and other PHP, MySQL, JavaScript, and browser-focused platforms that powered persistent web worlds.
Commercial Middleware Torque MMO Kit, HeroEngine, and larger platforms that promised more ambitious online development pipelines.
Open Source & Successors Intersect, later rewrites, community continuations, and projects that carried the indie MMO tradition forward.
Founder-connected collection: NEAB, Halls Node, and RealmCrafter have direct links to the museum's founder and can be documented with firsthand history, surviving files, development memories, and other primary-source material.

Open Call for Artifacts

Old hard drive full of MMO history?

Installers, source code, screenshots, manuals, forum backups, videos, project files, and personal stories may be the only surviving copies. A future submission system will help bring those artifacts into the museum.

Contact the Museum