Document
Research timelines, creators, versions, engine families, notable projects, and community history.
Preserving Online Worlds, One Engine at a Time
A living archive dedicated to the engines, browser platforms, developers, communities, and half-forgotten dream projects that helped a generation learn how to build persistent online worlds.
The Mission
The Indie MMO Museum will document the software and the culture around it: releases, creators, screenshots, communities, notable games, surviving files, lost versions, and the stories of the people who built worlds with them.
Research timelines, creators, versions, engine families, notable projects, and community history.
Archive installers, source code, manuals, screenshots, videos, tutorials, and old websites when permitted.
Collect interviews, personal stories, development memories, and artifacts before they vanish into the digital fog.
Initial Collection
This is the starting catalog, spanning desktop engines, browser-based MMO systems, commercial middleware, open-source projects, and the many forks that connected them. Each engine will eventually receive a full exhibit.
A major root of the VB6 indie MMO family tree and the foundation for numerous later engines and forks.
Exhibit plannedOne of the best-known descendants of Mirage, with a large community and many versions, forks, and rewrites.
Exhibit plannedA commercial 3D MMO creation system remembered for making online world building feel unusually approachable.
Research starting soonA long-running indie MMO engine with roots in the classic online RPG development scene.
Exhibit plannedAn engine with a direct connection to this project: it was once owned by the museum's founder.
Priority exhibitAn early Node.js backend created for browser-based MMOs, developed by the museum's founder during the platform's formative years.
Priority exhibitA popular PHP and MySQL engine that helped web developers create persistent browser-based MMORPGs during the classic browser MMO era.
Priority exhibitAn indie MMO development engine from the era when small teams were building their own world-making toolsets.
Research neededAn MMO-oriented toolkit built around the Torque engine ecosystem and its active indie development community.
Exhibit plannedA collaborative online game development platform aimed at building large persistent multiplayer worlds.
Exhibit plannedA flexible 3D engine that became known among indie developers for RPG and multiplayer game creation.
Exhibit plannedAn MMO-focused development kit from the early indie online game era, now part of a rapidly fading software landscape.
Research neededA later open-source MMO engine shaped by the Eclipse community and the long evolution of accessible 2D online RPG tools.
Exhibit plannedEclipse Evolution, Eclipse Origins, Orion+, Net Engine, and other branches deserve individual records within the wider family tree.
Catalog in progressMuseum Galleries
Indie MMO development did not follow one family tree. Desktop engines, browser platforms, commercial middleware, and open-source descendants evolved side by side, often borrowing ideas from one another.
Open Call for Artifacts
Installers, source code, screenshots, manuals, forum backups, videos, project files, and personal stories may be the only surviving copies. A future submission system will help bring those artifacts into the museum.
Contact the Museum